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Contents

Getting Started

NWmax Documentation

Please follow this link NWmax Documentation

NWmax09B - Plan for 2008, UI improvements, updates, errors, links to the Wiki CCG, etc.

Old Links NWMax - NWMax Guide

Creating Custom Content

General InformationToolsetScripting2DATexturesModelingAnimationsTutorials
AreasToolsetScripting2DA-See TilesetsAnimating
ConversationsToolsetScripting2DA---
CreaturesToolsetScripting2DATexturesModelingAnimatingMaking a Snow Owl
Creature Scaling
DoorsToolsetScripting2DATexturesModelingAnimating
EmittersToolsetScripting2DATexturesModelingAnimatingTutorial
EncountersToolsetScripting2DA---
FactionsToolsetScripting2DA---
FeatsToolsetScripting2DA---
HenchmenToolsetScripting2DA---
HorseToolsetScripting2DA---
InventoryToolsetScripting2DATexturesModelingAnimating
JournalToolsetScripting----
LightsToolset---Modeling-
LoadscreensToolset-2DA-Creating-
MerchantsToolsetScripting2DA---
PlaceablesToolsetScripting2DATexturesModelingAnimatingCreating a Custom Placeable (NWmax)
PortraitsToolset - 2DATextures - - Creating a Portrait
Prestige ClassesToolsetScripting2DAGuide To BuildingDemo-
RaceToolsetScripting2DATexturesModelingAnimating
RobesToolsetScripting2DATexturesModelingAnimatingElven Chain
SkillsToolsetScripting2DATexturesModelingAnimating
SoundsToolsetScripting2DA---
SpellsToolsetScripting2DATexturesModelingAnimating
TilesetsToolset--TexturesModelingAnimatingTilesets:Tutorial
Visual EffectsToolsetScripting2DATexturesModelingAnimating
WaypointsToolsetScripting----
WeaponsToolsetScripting2DATexturesModelingAnimating

Want to create Custom Content, but you are short of ideas ?

Modifying Existing Custom Content

Not everybody can work from scratch, and often you will only want to add new features to an existing content. Especially when you start working with custom content. Here are help pages to guide you out. This will often point back to the section above (Creating Custom Content).

  • Modifying Tileset (add tiles, change textures, change palette, add loadscreens, add doors, ...)
  • adding new skins to existing creatures
  • duplicating existing creatures to change size (e.g. tiny to gargantuan spiders)

etc.

Merging Existing Custom Content

The way bioware files are coded, there are a lot of situations where using two different custom contents from different sources into the same module is not easy to do. Great care will have to be given to .2da files for example.

Even if you don't have 2D or 3D skills, you can still help out the community and module/pw builders by providing compatible, easy to use content.

  • Merging Tilesets Haks (tiles, loadscreens, sounds, doors)
  • ... CEP compatibility issues on creatures, placeables, etc.

Scripting

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