Alpha Punch Through

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[edit] What is it?

NWN's graphical engine, unfortunately, only supports one layer of alpha transparency for textures. If you have multiple objects with a texture with an alpha channel, the closest objects to the camera will display, but the ones behind it will suffer a cookie cutter effect to the fog or the next object that does not use a transparent texture.

For example, see this pine tree:

Image:Alphapunchthrough.jpg

You will notice the edges around the leaves punching through to the ground (since the snow texture has no alpha).

[edit] Fixing

Well, the easiest tip would be to not overlay objects with an alpha transparency, but that's difficult if you're dealing with objects like the leaves of a tree.



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