Animation Events
From NWN1 Custom Content Guide
| Event Label | Example sequences | For |
| blur_start | 1hslashr | Weapon blur for Ginzu action |
| blur_end | 1hslashr | Stops blurring the weapon. |
| cast | When to play the incantation or effects | |
| draw_arrow | bowshot | Shows the arrow when firing a bow or crossbow |
| draw_weapon | drwright drwleft | Plays the equip sound when drawing/sheathing your weapon |
| hit | 1hslashr | Plays the hit connect sound at this point of the attack, assuming the character actually hits. |
| snd_footstep | walk, runs | When to play the footstep sound, or display particles like dust clouds |
| snd_hitground | knockdown | Body hits the ground |
| parry | 1hparryl 1hparryr | Weapon deflect sounds on a parry |
Main Page | Animations | Animation Events
