Animation Events

From NWN1 Custom Content Guide

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Event Label Example sequences For
blur_start 1hslashr Weapon blur for Ginzu action
blur_end 1hslashr Stops blurring the weapon.
cast When to play the incantation or effects
draw_arrow bowshot Shows the arrow when firing a bow or crossbow
draw_weapon drwright
drwleft
Plays the equip sound when drawing/sheathing your weapon
hit 1hslashr Plays the hit connect sound at this point of the attack, assuming the character actually hits.
snd_footstep walk, runs When to play the footstep sound, or display particles like dust clouds
snd_hitground knockdown Body hits the ground
parry 1hparryl
1hparryr
Weapon deflect sounds on a parry

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