Appearance.2da

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Note: Page Incomplete, please feel free to contribute before I get back to finish it off :)

INDEX 2da Index Interger, sequential, unique
LABEL Human Readable Identifier String
STRING_REF String reference of creature name StrRef
NAME Fixed Game Identifier String
RACE Race of Appearance
D Dwarf
E - Elf
G - Gnome
A - Halfling
H - Human & Half-elf
O - Half-orc
c_* Creature ( eg c_ghoul ) 
ENVMAP Enviroment Map String ( Usually none or Default )
BLOODCOLR Type of blood to eject when damaged
R - Red
G - Green
W - Bones
N - None
MODELTYPE
P  - Player
S  - Simple Animation set (Most critters, mostly combat related).
F  - Full animation set (humans, supports the other ambient animations like potion drinking, etc.)
FW - Full, enable Wing node (Succubus, Kobolds)
FT - Full, enable Tail node (lizardfolk aka Old Ones)
FWT - Full, enable both Wing and Tail nodes
L  - Large size (giants, ogres)
WEAPONSCALE Scale of weapons to appear on the model Floating point number
WING_TAIL_SCALE Scale of wings and tail to appear on the model Floating point number. This applies to the scale of the wings and tails over BOTH genders.
HELMET_SCALE_M
HELMET_SCALE_F
Scale of helmet to appear on the model, male and female. Floating point number
MOVERATE Movement Speed. This is an entry in creaturespeed.2da - referenced by the 2DAName column.
VSLOW - Very Slow
SLOW  - Slow
NORM  - Normal 
FAST  - Fast
VFAST - Very Fast
WALKDIST Meters per step when walking
RUNDIST Meters per step when running
PERSPACE How much space they give something else, in meters, diameter from model base
CREPERSPACE How much other things give it, in meters, diameter from model base
HEIGHT Height of model
HITDIST Preferred distance for attackers to hit the creature, in meters from model base
PREFATCKDIST Preferred attack distance, in meters
TARGETHEIGHT
ABORTONPARRY
RACIALTYPE Models Racial Type See racialtypes.2da
HASLEGS Appearance has legs? Boolean 1/0
HASARMS Appearance has arms? Boolean 1/0
PORTRAIT Portrait to display for appearance String Portrait Name
SIZECATEGORY This is a numerical reference to a line in the creaturesize.2da file
1 = TINY (-2 attack, +2 AC)
2 = SMALL (-1, +1)
3 = MEDIUM (0 modifiers)
4 = LARGE (+1, -1)
5 = HUGE (+2, -2)
PERCEPTIONDIST Distance in meters for perceiving other objects?
FOOTSTEPTYPE Which footstep sound type to use on terrain (see footstepsounds.2da
SOUNDAPPTYPE
HEADTRACK Does the head of this creature track when highlighting an object or when someone speaks? 1=Yes, 0=No
HEAD_ARC_H Maximum arc in degrees for how much the head node looks horizontally (left/right)
HEAD_ARC_V Maximum arc in degrees for how much the head node looks vertically (up/down)
HEAD_NAME Name of the head node in the model (usually 'head_g')
BODY_BAG Which body bag type to use when the creature is killed (see bodybag.2da)
TARGETABLE Does the creature glow when you hover your mouse over it? 1=Yes, 0=No

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