Aurora Flex
From NWN1 Custom Content Guide
AuroraFlex is used to create dangly meshes. Dangly mesh is a very simple physics system for the vertices of an object. They can be affected by:
- part movement relative to the world (they have an inertia)
- wind dynamics, either from global wind settings or from wind events like explosions.
Dangly mesh was used in the game for objects like hair and cloth. We use vertex colours (at the bottom of the edit/editable mesh roll-out) as a value of the tensile strength of a vertex's position. The colour is normalized between 0 and 1, 0 being black and white being 1. If a vertex has a colour of white, then it will not move when subjected to the forces listed above⦠if it is black, it will have the full distortion value that it will be subjected to. The amount that a vertex will be moved is defined per object in the AuroraFlex modifier.
Read more about this topic here: DanglyMesh
| Image:Nwmax doc mod flex.png | The AuroraFlex modifier has three main parameters:
You can choose to either display the displacement range based on the overall max displacement or scaled by weights. In either case, each vert will show a circular area that shows it's displacement. By using the weight slider or spinner you can apply weights to selected verts. |
Back to NWmax Documentation
