Creature Animation List

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Sequence Name Length Looping Description
ca1slashl 30 No Combat Attack, Slash Left
Transitions to creadyl
ca1slashr 30 No Combat Attack, Slash Right
Transitions to creadyr
ca1stab 30 No Combat Attack, Stab
cappear 60 No Appear animation
cappear2 60 No Alternate appear animation
ccastout 15 No Casting animation (after the incantation)
Transitions to ccastoutlp
ccastoutlp 26 Yes ccastout holding pose
ccloseh 30 No Combat Attack, High (i.e. stab upwards)
cclosel 30 No Combat Attack, Low (i.e. kick or stomp)
cconjure1 40 Yes Casting animation (when chanting)
ccturnr 15 No Combat turn, Right
ccwalkb 15 Yes Combat walk, Back
ccwalkf 15 Yes Combat walk, Forward
ccwalkl 15 Yes Combat walk, Sidestep Left
ccwalkr 15 Yes Combat walk, Sidestep Right
cdamagel 9 No Damaged from the Left
cdamager 9 No Damaged from the Right
cdamages 9 No Damaged from a Stab
cdead 1 Yes Dead holding pose
cdisappear 60 No Disappear animation
Transitions to cdisappearlp
cdisappear2 60 No Alternate Disappear animation
Transitions to cdisappearlp
cdisappearlp 60 Yes Disappear animation holding pose
cdodgelr 30 No Dodge, Lower attack (leap)
cdodges 30 No Dodge, Sidestep
cgetmid 15 No Get item, middle level
Transitions to cgetmidlp
cgetmidlp 1 Yes Get middle holding pose
cguptokdb 30 No Get Up to Knockdown pose
Transitions to ckdbckps
cgustandb 30 No Get Up, Stand from back
chturnl 30 No Head look, Left
chturnr 30 No Head look, Right
ckdbck 30 No Knockdown to the back
Transitions to ckdbckps
ckdbckdie 29 No Knockdown post to death
Transitions to cdead
ckdbckdmg 10 No Damaged during knockdown pose
ckdbckps 30 Yes Knockdown holding pose on the ground
cparryl 30 No Parry, Left
cparryr 30 No Parry, Right
cpause1 ? Yes Pause, Idle animation
creach 30 No Combat, reach towards target
creadyl 60 Yes Combat Ready pose, Left
Transitions to ca1slashr
creadyr 60 Yes Combat Ready pose, Right
Transitions to ca1slashl
crun ? Yes Creature Run Cycle
cspasm 30 Yes Spasm (from a spell?)
cspecial ? Yes Special attack, i.e. Mind flayer's brain eat.

ActionCastFakeSpellAtObject(nSpellID, oTarget, PROJECTILE_PATH_TYPE_DEFAULT)
Number 716 in spells.2da is the SuckBrain if you want to check it.
It works sort of like a fire and forget that plays for the duration set in the animation file.

ctaunt 60 No Taunt animation
cwalk ? Yes Creature Walk Cycle

? in length means there is no set length, you can have it as long or short as you want.


Adding a spreadsheet that I created showing the frames in order (In relation to an Ogre) The names as above adding one that was missed. This spreadsheet also adds a Enter "Pose" and Exit "Pose" detail. I hope you all can use this.

NWN Animation Worksheet

Thanks, Talancer


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