Doors
From NWN1 Custom Content Guide
Contents |
[edit] Overview
T_Door01
[edit] Object Hierarchy
| Image | Name | Type | Definition |
| Image:Door01.jpg | 01_DWK_dp_close_01 01_DWK_dp_close_02 | dummy | Location of the PC to move to interact with the door when it is closed (depending on which side the PC is on) |
| Image:Door02.jpg | 01_DWK_dp_open1_01 01_DWK_dp_open2_01 | dummy | Location of the PC to move to interact with the door when it is opened (depending on which side the PC is on) |
| Image:Door03.jpg | 01_DWK_wg_closed | Mesh | Geometry that is in place when the door is closed. Also acts as a blocker for movement and sight. |
| Image:Door04.jpg | 01_DWK_wg_open1 01_DWK_wg_open2 | Mesh | Geometry that is in place when the door is opened. Also acts as a blocker for movement and sight. |
| Image:Door05.jpg | T_Door01grnd | Dummy | Ground node |
| Image:Door06.jpg | T_Door01head | Dummy | Head node |
| Image:Door07.jpg | T_Door01hhit | Dummy | For hitting the head |
| Image:Door08.jpg | T_Door01impc | Dummy | Impact node |
| Image:Door09.jpg | fire!07 | Emitter | Set to Detonate. It is the location where the emitter will spew out chunks when the door is destroyed. |
| Image:Door10.jpg | sam | Mesh | Coloured transparent blue, this is what appears when you mouse over the door transition, or when the door has been destroyed. |
| Image:Door11.jpg | TIN01_B13_03 | Dummy | Root parent for all the actual door geometry. |
| Image:Door11a.jpg | (varies) | Mesh | The actual geometry that makes up the door. |
| Image:Door12.jpg | T_Door01_DWK | Dummy | Dummy object that is the parent of the various "wg" objects. You apply the AuroraPlaceable modifier to the dummy, and switch the type from "Placeable" to "Door" |
[edit] Animations
Here are the animation sequences for a door. Please note, to make it easier to animate, I've organized the sequences so it flows from one to the next. That is, the ending of one leads on to be the beginning of the next.
| Name | Length | Description |
| trans | 1 | Default state of the door. Transitions to opening1, opening2, closed or die. |
| opening1 | 20 | Door opening, side 1. Transitions to opened1. |
| opened1 | 1 | Door in its opened state, side 1. Transitions to closing1. |
| closing1 | 20 | Door closing, side 1. Transitions to closed. |
| opening2 | 20 | Door opening, side 2. Transitions to opened2. |
| opened2 | 1 | Door in its opened state, side 2. Transitions to closing2. |
| closing2 | 20 | Door closing, side 2. Transitions to closed. |
| closed | 1 | Door in its closed state. Transitions to opening1 or opening2 . |
| die | 20 | Door dying. Usually falling to about 5 feet below Z=0, so it will appear underground. Transitions to dead. |
| dead | 1 | Final dead pose. |
[edit] genericdoors.2da vs doors.2da
Main_Page | Doors
