Hen familiar.2da
From NWN1 Custom Content Guide
Note: It is important that you do not any familiar within the bioware reserved range. The community available range for 2da entries starts at row 20. Make sure to | pad your 2da correctly!
| Column | Description | Values |
| NAME | The human readable familiar name, just for the eye | A short string with no spaces |
| BASERESREF | This is the base resref used to determine the resref for each familiar at levelup. This resref gets 2 two digit number attached by the game that matches the character's current level. If your BASERESEF is "MyBat0" you would need to create 40 templates of your bat, one for each level. The level 1 template would need to have the resref "MyBat001", the level 40 version "MyBat040" | A resref, no longer than 13 chars. Example: MyBat0 |
| STRREF | A StringRef to a talktable string with the name of the creature | A Bioware StringRef. If the StringRef is located in a user talktable, you need to add 16777216 to the StrRef value to make the game address the User Talktable (i.e. StringRef 1 in the User Talktable is addressed by putting 16777217 into this column) |
| DESCRIPTION | A StringRef to a talktable string with the description of the creature that appears in the Select Familiar GUI Panel | A Bioware StringRef. If the StringRef is located in a user talktable, you need to add 16777216 to the StrRef in the talktable to make the game address the User Talktable (i.e. StringRef 1 in the User Talktable is addressed by putting 16777217 into this column ) |
See also: Familiars and Animal Companions
