Itempropdef.2da

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Index2DA index
NameStringref to the name of the item property.
LabelName of it
SubTypeResRefPoints to a iprp_(property).2da that lists any subtypes of that property
CostIn fractions of 1000gp, so a value of 1 means the item is now worth 1001gp as it gets added.
CostTableResRefIndex of the cost table in iprp_costtable.2da to multiple the cost by
Param1ResRef???
GameStrRefStringref of the property that shows in-game, you'd want to append a ":" after it so it shows up like "Material : (Subtype)" instead of "Material (SubType)"
DescriptionStringref of the description of this item property.
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