Placeables:2DA

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Line Number -
Label Name of the placeable
StrRef String reference to point to the talk table.
ModelName
LightColor Used for placeables that emit light (braziers, torches)

6 - fire

LightOffsetX Used for placeables that emit light (braziers, torches)

X offset (in meters) for the placement of the light.

LightOffsetY Used for placeables that emit light (braziers, torches)

Y offset (in meters) for the placement of the light.

LightOffsetZ Used for placeables that emit light (braziers, torches)

Z offset (in meters) for the placement of the light.

SoundAppType Soundset to play when interacted with or destroyed.
ShadowSize **** for no shadows

1 for cast shadows

???

BodyBag Body bag type to display when destroyed.
LowGore Alternate model to display for low gore settings.
Reflection Reflection map to use for the placeable.
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