Repadjust.2da

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Overview

The file repadjust.2da describes how faction reputation standings change in response to different faction-affecting actions, how the presence of witnesses affects the changes, and by how much the changes occur.

Note that certain things affect whether a witness does in fact serve as a witness for its own faction, including whether the witness is dominated, charmed, is a henchman, or is some other associate, as well as what faction the master belongs to. These considerations are not part of the Faction file format, however, and are not discussed further here.

Table

Column Desciption
LABEL programmer label; name of an action.

The rows are: Attack, Theft, Kill, Help. These action types are hardcoded game constants. Do not change the order of rows in this 2da. Adding new rows will have no effect.

PERSONALREP Integer Personal reputation adjustment of how the target feels

about the perpetrator of the action named in the LABEL

FACTIONREP Integer Base faction reputation adjustment in how the target's

Faction feels about the perpetrator

WITFRIA Integer Friendly witness target faction reputation adjustment.
WITFRIB Integer Friendly witness personal reputation adjustment.
WITFRIC Integer Friendly witness faction reputation adjustment.
WITNEUA Integer Neutral witness target faction reputation adjustment.
WITNEUB Integer Neutral witness personal reputation adjustment.
WITNEUC Integer Neutral witness faction reputation adjustment.
WITENEA Integer Enemy witness target faction reputation adjustment.
WITENEB Integer Enemy witness personal reputation adjustment.
WITENEC Integer Enemy witness faction reputation adjustment.

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