Repadjust.2da
From NWN1 Custom Content Guide
Overview
The file repadjust.2da describes how faction reputation standings change in response to different faction-affecting actions, how the presence of witnesses affects the changes, and by how much the changes occur.
Note that certain things affect whether a witness does in fact serve as a witness for its own faction, including whether the witness is dominated, charmed, is a henchman, or is some other associate, as well as what faction the master belongs to. These considerations are not part of the Faction file format, however, and are not discussed further here.
Table
| Column | Desciption |
| LABEL | programmer label; name of an action.
The rows are: Attack, Theft, Kill, Help. These action types are hardcoded game constants. Do not change the order of rows in this 2da. Adding new rows will have no effect. |
| PERSONALREP | Integer Personal reputation adjustment of how the target feels
about the perpetrator of the action named in the LABEL |
| FACTIONREP | Integer Base faction reputation adjustment in how the target's
Faction feels about the perpetrator |
| WITFRIA | Integer Friendly witness target faction reputation adjustment. |
| WITFRIB | Integer Friendly witness personal reputation adjustment. |
| WITFRIC | Integer Friendly witness faction reputation adjustment. |
| WITNEUA | Integer Neutral witness target faction reputation adjustment. |
| WITNEUB | Integer Neutral witness personal reputation adjustment. |
| WITNEUC | Integer Neutral witness faction reputation adjustment. |
| WITENEA | Integer Enemy witness target faction reputation adjustment. |
| WITENEB | Integer Enemy witness personal reputation adjustment. |
| WITENEC | Integer Enemy witness faction reputation adjustment. |
