Scripting

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[edit] Scripting

You might well know that much of a module (Like Bioware's Neverwinter Nights campaign through Neverwinter, Luskan and even to the North) uses Scripting to perform many tasks - such as knowing when you have an item someone requested, to performing visual effects in game, to moving the player or healing them.

In most custom content, scripting is unrequired. However, the toolset makes use of scripting - and many functions can indirectly affect custom content creation. Some aspects, such as Spells and Feats may require it to actually have effects, such as damage, or bonuses to attack, to be performed.

[edit] Why use it?

In a nutshell, it makes NWN do what you want it to. Some custom content requires it, some should make use of it, and some is indirectly affected by it in the toolset and ingame.

Learning it lets you know more about the limits of what could be done with Nevertwinter Nights custom content - for example, you will soon learn that when creating walkmeshes, that creatures cannot be created on non-walkmesh areas, with scripting or without.

Oh, and it is also not hard, therefore well worth learning if at any time you need to test something, and need a merchant script to sell you some items, or a script to level you up!

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