Talk:Main Page

From NWN1 Custom Content Guide

Jump to: navigation, search

If you want to do that, then go ahead. Quite a few have only one 2da file, or at least, one file you associate with that topic (spells, for instance, has a spells.2da file, and I consider the other ones to do with spell-casting items to be item-only 2da's - in thier own right, not similar, although related).

It then comes down to the same thing *basically*, noting that any of the current links are pretty fine, as even if there are more 2das for spells - there are none with documentation at the current time.

Redirections can be done with:

#REDIRECT Spells.2da

For instance.

Oh, and because it doesn't matter too much, I don't suggest bothering - as long as the pages on each 2da can be got to from the main page at the moment, new ones can easily update as we go along.

Jasperre 00:44, 16 Jan 2005 (GMT)


For the 2da or :2da, maybe we can make them all :2da, and for those where there is only one 2DA concerned, we make the :2da redirect automatically (I think it's possible with this wiki) to the .2da page.

Haryon 11th Jan 2005


I used sounds:2da to link to a page which then links to the large number of sound related 2da files, I think it'll have to be decided on a case by case basis which ones should be :2da and which .2da.


I'm also pondering straighting out the table a bit... (missing blank cells for tutorials) NoMercy 10th Jan 2005


I'm not sure, where you mean? spells.2da ? If I overwrote what you had going on in any of the .2da sections, I'm sorry, didn't mean to do that. I've got way too many pages open at once sometimes :P go right ahead and roll it back if thats the case. If I am copy information, it was bacause i'm not sure where/what the information you had came from , and where we intend to retain some of the info from the original ccg, so I wanted to make sure that Eliogos stuff got copied somewhere, near to where it should be... If I put up a page like whatever.2da, and you have more current or correct information, edit/overwrite as you see fit.

We defenatly have some communication difficulties, I am trying to contact TK now to hammer these out so that we can have some sort of evenflow here.

chester 18:10, 12 Apr 2004 (BST)


chester 20:18, 13 Apr 2004 (BST) - Ah, I think I understand our confusions,...maybe, ...sorta. Communication is our greatest enemy at present. All of the stuff labeled CCGv4 is a Work In Progress (really at present, the whole site kinda is). How it is now, will most likely not be how it is in a few days. Unless it is linked via the Main Page it is still being worked on; And even then it is still very much subject to change. There was some confusion (mis-communication, or rather lack of communication) between TK and I over how the CCG needs to be broken up. As of, NOW, I believe we have most of that worked out.

Yes, you are correct, it is silly, inefficeint, and defeatist to repeat the information in multiple locations, that then need to be maintained. This is not how we(I) intened to do this. Other pages(on other topics) will point, via link, at the page with said information. So yes, eventually, however the the generic spells section ends up, it, and all tutorials on spells, when referencing things like spells.2da (or really any .2da, technical term, or basic NWN concept) will point at the appropriate page, like spells.2da. So that is where the correct and most up to date information needs to be located.

In my opinion to facilitate both the novice and guru user, the .2da pages should include not only the tablized coloumn entry info, but also include nomenclature on the files purpose, as well as (where possible and applicable) a section describing the effect this file has on other files in the game. The table should be down and dirty, a quick reference. But as I said, other pages and tutorials will point users (of various skill levels, including beginner) at that page; therefore in addition to the refernce table, more descript editorialized nomenclature should accompany the table to help low skill level users understand the data more thouroughly. Even though it may seem logical to do that in tutorials and on other pages, once again, we are then repeating the same information in multiple locations, that then need to be maintained and update; very inefficient, and I belive it would eventually cause this site to become ineffectual.

So anyway onto the subject of communication - Do you have access to a private forum we could use? I do not. Baring that, using these talk pages works, but we could centralize our discussions by making an Editors Talk Page here on the site, and all write to the one page rather than different pages. The down side would be that it would be viewable(and editable unless protected) by the public. For a more realtime discussion we could IRC. I hate to imposs on anyones schedule, but maybe even a weekly irc meeting may be in order for those deeply involved in this project. I'm not sure of the depth of your involvment/commitment in this project, so lemme know what you think.


Jasperre Reply from before: Let me be more specific. I think you know partly what I mean, well, the Custom Content Guide for Spells: http://ccg.dladventures.com/index.php/CCGv4:_Spells section has the OLD information, and should use the Spells.2da information - you already know this, and using the old information is kinda bad, right?

Whats the point in repeating it and/or having both out of date, or totally incorrect, data in this reference :-D

I don't want to seem like hassel, but it is very silly, and to be honest, a waste of time (some people might use old information for example, which isn't really the point of this place, right?). Its not DIFFERENT commetary, it is the PROPER commentary - Eliogos was the base of information before SoU! And also, Eliogos was the base of the spells.2da information, before I corrected or added comments, and before Thrikreen did too.

And we do need a proper place to talk. Perhaps a small forum, or even just a Bioware guild?

Actually, that's what the talk: pages are for. :) I can only encourage you guys to look at how wikipedia.org or wikitravel.org are conducting their business; it works quite well. -- Nils 15:07, 17 May 2004 (BST)

Here can work, central spot off the main page. At the same time, I'll see about opening up the #cc channel on irc.neverwinterconnections.com, it was originally for just CODI/DLA CC stuff, but we hardly use it, might serve better to be another topic channel like #nwscript.

As for spells.2da, yes some of it is old, some of it was input in the old phpwiki site by Georg. Instead of just saying it'd old, just update it. We know info is old, between tutorials and sites being left alone by their original creators, hence the need to collect them all into one spot and keep it up to date, and give the system to keep it updated even if we disappear.

Oh yeah, use the signature Wiki tag to sign your posts, it's -~~~~ so we can date them too
-ThriKreen 21:09, 13 Apr 2004 (BST)


Roger, wilco. =)

chester 05:14, 14 Apr 2004 (BST)


Jasperre Yes, thats why I changed some info there - and why I brought it up. I've added things about possible incorrect data I have not tested, as well as some other things. I've still yet to finish work on any research I'm doing (I've got a possible 600 spell entries to test, so I am sure to find something somewhere to edit in the spells.2da!)


IRC channel is #customcontent
-ThriKreen 18:50, 26 Apr 2004 (BST)


I'm wondering how do you put a proper nice scripting box in wiki language? or shall I just use the pre /pre HTML commands to make it unformatted?

Jasperre 20:43, 13 May 2004 (BST)


Try putting a space as the first character.
And see if something strange happens to the formatting of the text
void main(void)
{
    print("Jasperre is a goof.\n");
    print("=)\n");
}


--ThriKreen 09:45, 20 Jan 2005 (GMT)


I know how to do that: Note the 2DA page. Also, the discussion seems a little split up - are we going up or down here?

Jasperre 13:06, 20 Jan 2005 (GMT)


Well, since this topic seems to be on the bottom, I'll reply down here, who knows which direction the whole things going in :)

I think a nice way of formatting code sections should be included, in a very diy type of way I did: Merchants:Scripting which uses some HTML markup in the middle of the page to style the box.

Since putting a space infront of your code gets converted to a <pre> tag, a box could be put around all pre-formated text with something (stolen from mostly mediawiki homepage theme) like this:

pre {
    padding: 1em;
    border: 1px dashed #446688;
    color: #000000;
    background-color: #fafafa;
    line-height: 1.1em;
    margin: 0 auto;
    width: 80%;
}

Which would make the above example, look something like:

void main(void)
{
    print("Were all goofs.\n");
    print("=)\n");
}

Colors, border style, all easilly changed (the odd-gaps/etc are mediawiki wikifing the html).

NoMercy 19:24, 27 Jan 2005 (GMT)

Thrikreen, can you please change "Inventory" to "Items" (Less confusing, really) and add one below that for "Item Properties", which I'm currently going through soem effort to add relivant 2da files.

Jasperre 00:23, 3 Feb 2005 (GMT)


Main_Page | Talk:Main Page

free nokia ringtones Gas Powered Scooter Electric Scooter Scooter Store Gas Scooter paris hilton nude Order amoxil online

free nokia ringtones Gas Powered Scooter Electric Scooter Scooter Store Gas Scooter paris hilton nude Order amoxil online xanax without prescription Order fioricet online Buy Ativan Buy Lorazepam Online Lipitor No Prescription Ativan Withdrawal Ativan 2mg Ativan Addiction Ativan Dosage Ativan Overdose Alprazolam 2mg Alprazolam Without a Prescription Alprazolam Dosage Ambien CR Ambien Sleeping Pill Ambien 10mg

Personal tools